Note: This post was originally published November 20th, 2011.
Call me a geek, but I dig economics. Always have. In particular, microeconomics and its intersection with buyer behavior, incentives, and choice.
To get (more than a little) wonky, I always thought 'dead weight loss' -- the notional loss of value based on inefficient delivery of goods or services -- was pretty interesting. OK, maybe that's a lot wonky. Maybe it's better to think of it as waste caused by bad choices. And those bad choices are everywhere.
My favorite is in software product design. In most products, we add a lot of features, options, and bells and whistles that are simply not necessary. At best, all that bit-bloat goes unused. More probably, users get confused. Perhaps even pissed off. Why do we do this? Typically because some executive, some product manager, or (usually) some committee of executives or product managers gets so enamored with the idea of solving everyone's problems, that they end up solving no one's problems elegantly.
Let's take a simple example. Let's say we're designing a new product (or a new release of a current one). We figure out that there are three valid target use cases for our release and we start planning what we're going to build. We wind up with three different delivery options (A, B, and C below). The obvious choice is either B or C, right? Of course. But what really happens? People argue and eventually we compromise on A.